An low-poly game ready vintage radio made in Blender & Substance Painter.
Rendered in Blender and Unreal Engine 5.
My plan was to create something quite intricate and detailed texturing wise, since I enjoy texturing so much in Substance.
Not only did this radio suffice but I was extremely happy with the lessons learnt along the way. It also gave me more reason to explore the Unreal Engine more, whereby Unity is the engine I have the most experience in by comparison.
Special Mention:
Logan Jumeau
https://www.artstation.com/loganjumeau
Helped create the main alpha used for the gold panel.